Psychology × Human–computer interaction
Games, interaction, and human experience.
I’m interested in emotion, motivation, and individual differences in games, AI-enabled interactive systems, and everyday tools: what makes us want to explore, learn something new, or feel that our choices matter? I also build reading and research tools, bringing these questions into hands-on design.
Explore the projects ↘Projects
Personal projects growing out of concrete questions in reading, psychology research, and human–computer interaction.
Reading01
I began LexiAnchor because I often lost focus and forgot where I was in long passages of English. After trying different approaches, I found that emphasizing the beginning of words helped me follow the text, so I started building a reader around that need.
Today, it is the EPUB and PDF tool I use every day and keep refining through that use.
Test release · Apple-silicon Mac and Windows x64
About this project↗
Research02
I first wrote machine-learning code while studying psychology and working with behavioral data. Years later, revisiting it led to a new question: how could an ML workflow follow the way psychology researchers actually work?
The code I wrote to learn has grown into a local desktop and command-line toolkit spanning analysis, validation, model saving, prediction on new data, and interpretation.
Public release available · Apple-silicon Mac and Windows x64
About this project↗
Currently
Updated September 2026
What I am working on now.
- Planning GEP (GuguguLab Experiment Platform), a self-hosted platform for publishing psychology experiments, managing participation, and collecting and exporting data. Currently in design and development preparation.
- Continuing to develop PsyML Toolkit around the practical workflow of psychology researchers.
- Learning and exploring Games HCI, behavioral research, and human behavior in interactive systems.
About
My background is in psychology. On Gugugu Lab, I share how psychology informs my approach to interaction design and software development.
I currently explore Games HCI, AI interaction, behavioral research, and research software, starting with concrete problems and building tools I can use, test, and keep improving.
More about me→