Psychology × Games HCI

Games, interaction, and human experience.

I’m interested in emotion, motivation, and individual differences in games and everyday interactions: what makes us want to explore, learn something new, or feel that our choices matter? I also build reading and research tools, bringing these questions into hands-on design.

Explore the projects

Projects

Two personal projects: a reader for working with books and language, and a desktop tool for working with research data.

Reading

LexiAnchor

A local-first EPUB and PDF reader.

Keep books, reading progress, dictionary lookup, translation, and vocabulary cards in one place. Customize the reading layout and, for EPUBs, optionally emphasize the beginning of English words.

Test release · Apple-silicon Mac and Windows x64

About this project
Research

PsyML Toolkit

A local machine-learning workflow for research data.

Bring data checks, preprocessing, classification and regression, model comparison, validation, and reporting into one desktop workflow. Review predictions, figures, and reproducibility materials alongside the choices that produced them.

Public release available · Apple-silicon Mac and Windows x64

About this project

About

Gugugu Lab is my personal space for sharing projects and developing research interests at the intersection of psychology and human–computer interaction.

My background is in mental health education. It shapes my attention to emotion, motivation, learning, and individual differences when thinking about interaction design. I aim to bring this perspective to Games HCI and tool development, exploring how design can support understanding, personal agency, and meaningful experiences.

I am especially interested in Games HCI: how interaction, feedback, and game design relate to player experience and behavior. I also explore human–AI interaction and behavioral data analysis, including how we measure experience and evaluate the conclusions drawn from data.

Building tools gives me concrete questions to work on: what should an interface make easy, what choices should remain visible, and what evidence would tell us whether a design helps? LexiAnchor and PsyML Toolkit are part of that practice.

“Lab” is a personal project name, not an institutional laboratory.

Contact

Interested in the projects or in related questions about HCI, games, reading, or research tools? Explore my work on GitHub. For a bug report or feature suggestion, please use the relevant project's Issues page.

Email:

Find me on GitHub